shows the final form of the device in a brief post, and reveals that that the device will feature a Kinect logo on top, along with a power indicator in place of the Xbox One symbol. But it also comes with another major difference. Users will have to plug in a separate power cable, in addition to the USB 3.0 connector, signaling that the device consumers quite a few watts of power. The hub and power supply can be seen in the images that accompany the aforementioned post, by the way. The upcoming device shares many technologies and similarities with the console version, including higher fidelity thanks to its HD camera, and an array of microphones the can filter ambient sound while reducing noise. This should, in theory, make for a much better experience, overall. However, while the technology is top notch, there still are not that many games (and applications) that are compatible with Kinect on the Windows platform. It will be interesting if the second generation Kinect can improve on this. No official release date on Kinect for Windows v2. However, Microsoft have previously hinted that they are aiming for a launch in 2014. Summer, perhaps.]]>
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Motion and Voice Control and VR is definitely where MS needs to make a lot of moves
please explain,is this a steam box;
Hopefully this is better than the Xbox Version. While it’s not awful, the voice recognition and things of that ilk could use vase improvements. I hope this is the first sign of progress.
I really want this to be a substantial upgrade over the Xbox version. As jason mentioned, that has a lot of work to still do, and if this is a large upgrade, I think it’s a waste of a release at this point.
I have heard similar things to this. My guess is if they’re releasing it this summer, it’ll have minor upgrades, but still require tons of work.
I am waiting for it to be built-in my laptop. It’s too much to have an extra thing on my table. And it is quite troublesome to carry it around.